![]() Instead of one main screen with the game itself running in real-time, like commercial game engine tools (because they have the engine inside the editor, of course), Fighter Factory focus on individual files, so each asset type has its dedicated editor. Many Game Maker Studio creators actually use Fighter Factory Studio in their workflow, as its sprite and animation editing tools are supperb and unparallel. The program is notably one of the best tools for 2D game development to date, and is totally free for any purpose. Other engines can be supported and we’re looking at Blugen (under development) and Ikemen GO, maybe at a later time. OpenBoR support is under development, but has low priority right now. replacement engine) as soon as it’s released. is the first and currently the only engine supported, and we’ll be moving to MUGENext (our M.U.G.E.N. (fighting game engine) only editor, its wide support to almost all needed asset types, ease of use and rich feature set has been expanded to a brand new modular design in the latest version, Studio.įighter Factory Studio moves all generic core functionality to a shared library, and each supported engine extends it to support their content formats and exclusive functionality, in its own library. Fighter Factory is a general purpose content/asset editor for 2D games.
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